


#ifndef OpenGL_Model3d_h
#define OpenGL_Model3d_h

#include "Transform.h"
#include <vector>


class Model3d;

class Model3d{
public:
	Model3d();
	Transform transform;
private:
	std::vector<Model3d> *childList;
public:
	std::vector<Model3d> getChildList();
	virtual void draw();
	virtual ~Model3d(){};
};










#endif
